Sarah Barclay, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a well pressed and immaculate suit (or dress). Her tied-back hair is white. Her eyes are amber and she is always smoking a pipe.
Personality: This woman loves writing and to teach people writing more than just about anything. She enjoys reading and quiet.
History: She was raised in a island tribe. Over the years she perfected her riding and shooting skills. She now spends her time doing works of charity.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Artistic, Logical, Philantrophist. Bonds: Nature, Religious. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Golden yellow topaz (300 gp).
Gûnd Yorke, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a faded coat and loose pants complete with small hat. He has shaved his head bald. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He is a great chef.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better village for his children.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Ideals: Gifted. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 130 gp. 2 Tanglefoot bags.
Windy Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a simple pastel robe with grey stripes complete with hood. Her white fur is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is a hateful person. She taunts others and blames them for her problems. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Server. She has drifted from career to career and currently works as a Server.
Motivation: Balancing her hectic life and new Server responsibilities is difficult.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Server
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Elizabeth Anderton, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and silver with streaks of black, and is pulled back with small grey clips. She has a dull look in her blue eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Elizabeth enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion
Flaws: Hedonist. Bonds: Poor, Family, Military. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp. Amber (130 gp).
Avelina Hartford, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing colorful clothing, dressed as a Hunter and is in decent physical shape. She has styled her blonde hair well, parting it to the left. She wears crescent spectacles with a black brim.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Avelina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She got into the Hunter business at a young age. A gifted student she started as a Herbalist, but she got bored and became a Hunter. She has since lost track of the people in her past.
Motivation: To be a Herbalist again.
Ideals: Joker. Bonds: Military, Job, Family. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. 1 Masterwork manacles.
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