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NPC Generator

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Advanced [show]


Eiravel Rothenel, Male Elf [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. He wears a colorful flower in his brown hair. He has a dull look in his violet eyes.

Personality: Eiravel wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Eiravel studied abroad. Eiravel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eiravel decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Gifted. Bonds: Attractive, Criminal record, Immigrant. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Eiravel Rothenel, Male Elf Warlock 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 15
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 1700 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Edge Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Beneath her clothing is a huge mess of scar tissue. Her cinnamon fur is lengthy. Her yellow eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Edge will drive conversation. She is obsessed with a lost civilization.

History: The child of northern immigrants she idolized her mother. Her childhood dream was to be a Ruler, but she was a colossal failure. She moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Extrovert. Bonds: Slave, Adventurer, Immigrant, Job. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Edge Fang, Female Tabaxi Rogue 3
Medium (6'4") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Simple lock.


Social Check DCs


Vaina Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and is typically in her Hunter uniform. Her hair is greying and her face has many wrinkles. Her green eyes are passionate and lively.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She tends to her Hunter job now, and dutifully fulfills any obligations she has.

Motivation: Money/treasure; and wants to raise her children well

Flaws: Antagonistic, Disease. Bonds: Job, Family, Rich. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Vaina Floshem, Female Elf Cleric 2
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 170 gp.


Social Check DCs


Armara Honor, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black shirt with thin red vertical stripes and brown pants. She carries with her a set of quarterstaffs, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her brown hair is unkempt and raggedy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a poor family in the city she treasured whatever gifts she got. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Greedy, Fearful. Bonds: Poor. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Armara Honor, Female Tiefling Wizard 3
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Baern Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy brown suit. He has blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a forest tribe. When Baern reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Optimist. Bonds: Attractive, Rich, Nature, Military. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Baern Fireforge, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 340 gp. 1 Hourglass.


Social Check DCs

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