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NPC Generator

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Advanced [show]


Faral Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her golden hair is knotted and matted. Her eyes are likewise brown.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She would rather hide behind her crafts than deal with other people.

History: She was born several months after her mother was called into army service. She has had some formal writing training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and to reunite with her old friends

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Military. Occupation: Healer

Voice: Mousy voice

Attributes [hide]

Faral Rothenel, Female Elf Commoner 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Ahlyssa Graeme, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. She wears her hair in dreadlocks. Her face is scarred and worn.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a pair of adventurers, Ahlyssa grew up listening to her father's many stories. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Persistence, Philantrophist, Athletic. Flaws: Ugly. Bonds: Adventurer. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Ahlyssa Graeme, Female Human Wizard 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp.


Social Check DCs


Art Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and a wedding ring on his right hand. His lavender fur is thinning but still full. He has a dull look in his hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Art was born in the north. At a young age he loved to build and create. Through the years after Art was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Art's mother didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Opinionated, Persistence. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Art Treat, Male Tabaxi Druid 4
Medium (6'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Seven Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown small hat and brown clothes. His red fur is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a wizard, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Insane, Antagonistic, Racist. Bonds: Job, Mentor. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Seven Of Wine, Male Tabaxi Commoner 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 17 (+3)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp. 1 Buckler.


Social Check DCs


Griselda Barney, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her brown hair is heavily combed to the right. She wears an eyepatch.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the north, but her parents moved at a very young age to the south. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Bookbinder

Voice: Low range voice

Attributes [hide]

Griselda Barney, Female Human Wizard 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 10 (+0)14 (+2)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs

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