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NPC Generator

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Advanced [show]


Krakhorn Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is silver and very short. His eyes are brown and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and he desires power and/or immortality

Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Krakhorn Washington, Male Half-Orc Warlock 2
Medium (5'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 16 (+3)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Auran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 210 gp. 1 Silk rope.


Social Check DCs


John Reid, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He wears his red hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is lazy, self-centered, vain, and jealous.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic, Gifted. Flaws: Selfish. Bonds: Slave, Family. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

John Reid, Male Human Fighter 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Alice Oakes, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing a long, grey cloak. She has a long auburn ponytail with little hanging trinkets. Her face is scarred and worn.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a desert tribe. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Flaws: Ugly, PTSD. Bonds: Poor, Enemies, Adventurer, Nature. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Alice Oakes, Female Human Warrior 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Oriel Beitz, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She dresses in collared shirts and wears a proper scarf over her head. Her golden hair is kept up in a ponytail inside a top hat. Her violet unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Oriel was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Oriel Beitz, Female Human Barbarian 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp.


Social Check DCs


Enidda Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a font of random trivia from the lore and stories she has discovered

History: She was born into a rich family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has achieved small success as a Beggar.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Fighting, Athletic, Logical. Bonds: Rich, Attractive, Job. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Enidda Albaratie, Female Gnome Aristocrat 2
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 14 (+2)18 (+4)
Skills Insight +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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