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NPC Generator

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Advanced [show]


Oppleby Turen, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" southern man, he prefers to wear blue clothing when he does not wear armor. His hair, while still mostly blonde, has prominent grey streaks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: Oppleby was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Professionalism, Persistence. Flaws: Selfish, Insane. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

Oppleby Turen, Male Gnome Commoner 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 23 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 19 (+4)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Aline Trollope, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears just a grey suit. Her silver hair is styled in orderly dreadlocks. She has violet eyes and a grey hat with a tan feather.

Personality: She is irascible and easily irritated. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a desert tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants her loneliness to end; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Has a crush. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Aline Trollope, Female Human Adept 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp.


Social Check DCs


Sethrekar Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, green cloak. His gold crest is braided into rings. His eyes are gold and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Sethrekar studied abroad. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and to end his boredom

Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Sethrekar Ghaallixirn, Male Dragonborn Cleric 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp.


Social Check DCs


Heward Barlow, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. He keeps his blonde hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Hedonist, Mundane. Bonds: Attractive, Immigrant. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Heward Barlow, Male Human Druid 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)18 (+4) 15 (+2)8 (-1)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Celestial, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2000 cp.


Social Check DCs


Seven Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Jeweler does. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. His fur, while still mostly beige, has prominent grey streaks. He has a tattooed face.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: When he was but 8 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Seven Shore, Male Tabaxi Monk 1
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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