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Advanced [show]


Katherine Kimberly, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a colorful flower in her brown hair. She has a tattooed face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of eastern immigrants she idolized her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Flaws: Shy. Bonds: Rich, Attractive, Immigrant, Adventurer. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Katherine Kimberly, Female Human Barbarian 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)16 (+3) 17 (+3)8 (-1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Gynk Ainsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left arm. She dresses like a well dressed Animal Trainer does. Her red hair is long and unkept. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of herself, she believes she is the best Animal Trainer born in the past three hundred years. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gynk was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She got away from her former life and has fallen to alcoholism.

Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Gynk Ainsworth, Female Half-Orc Rogue 1
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 300 sp.


Social Check DCs


Vanchu Conway, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is the product a well kept family trust fund and as such has never really known need. She was taken from her home at a very young age. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich, Slave. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Vanchu Conway, Female Half-Orc Sorcerer 2
Medium (4'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 180 gp.


Social Check DCs


Sun Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a pastel and white handkerchief worn on his right side. He has wavy black fur. His eyes are likewise yellow. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Miller, who enjoyed hunting, Sun was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He became a Glassblower soon after.

Motivation: He's attracted to the PC; and he has a crush on the local miller

Flaws: Antagonistic, Addict. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Sun Mirror, Male Tabaxi Paladin 4
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)15 (+2) 12 (+1)17 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 12000 sp.


Social Check DCs


Gruk Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.

Motivation: He is greedy; and balancing his hectic life and new apothecary responsibilities is difficult

Flaws: Insane, Selfish. Bonds: Rich, Job, Immigrant. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Gruk Ramsey, Male Half-Orc Rogue 2
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs

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