Unvera Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a faded coat and loose pants complete with Stetson hat. Her skin is also unnaturally pale. Her tied-back hair is auburn. She has a tattooed face.
Personality: Unvera speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She struck it rich when she found rare goods in large quantities. She has never given up on her poetry dream.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Artistic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp.
Georgina Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries a battered nunchaku and tarnished scythe as well. Her tied-back hair is auburn. She wears crescent spectacles with a black brim.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Georgina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. As a young adult she joined a group advocating for an improvement in Halfling conditions. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Nature, Military. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
Ildrex Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple black robe with white stripes complete with hood and is in decent physical shape. He has styled his gold crest well, parting it to the left. He has a dull look in his red eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Ildrex was born the youngest of three triplets. He found a children's book about a Dragonborn Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Family, Adventurer. Occupation: Butcher
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Vorka Wellington, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fine chain shirt which she covers with white colored cloaks and clothing. She has slicked back black hair. Her eyes are violet and she is always smoking a pipe.
Personality: Vorka is depressed about a lot of things. She tends to be a nihilist. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born into a rich family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and to clean up the streets
Flaws: Depressed. Bonds: Job, Rich, Attractive, Guardian. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 gp.
Aura Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her whole body is exceptionally muscular. Her black fur is knotted and matted. She has yellow eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Aura was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mason. She tends to her Mason job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business.
Ideals: Gifted, Impeccable. Bonds: Immigrant, Family, Job. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 gp.
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