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Advanced [show]


Bilbron Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan wide-brimmed hat and tan clothes. He has shaved his head bald. His thin eyebrows rest above his beady amber eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Bilbron lived on a farm with his mother, near the main road leading to a nearby town. Bilbron was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Sculptor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bilbron fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and regain custody of his son

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Family, Immigrant. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Bilbron Wildwander, Male Gnome Expert 2
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)9 (-1) 16 (+3)10 (+0)
Skills Athletics +2, History +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1

Possessions: 160 pp. Citrine (20 gp). Aquamarine (400 gp). Peridot (20 gp).


Social Check DCs


Karash Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his red hair in a pixie cut. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Karash Stapleton, Male Half-Orc Sorcerer 2
Medium (6'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)6 (-2) 14 (+2)9 (-1)
Skills Animal Handling +4, Investigation +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Melech Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries greatswords. His hair is black and curly. His skin is flawless and his black eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.

History: Melech lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Fighting, Philantrophist. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Melech Sadness, Male Tiefling Adept 1
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)13 (+1) 10 (+0)18 (+4)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs


Drusilia Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is portly but not overly obese. Her tied-back hair is white. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: A powerful slaver made her what she is. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She loathes her own lifestyle; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Shy, Depressed. Bonds: Attractive, Mentor, Adventurer. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Drusilia Ilphelkiir, Female Elf Aristocrat 1
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 2000 cp. 1 Silver holy symbol.


Social Check DCs


Anne Thackeray, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey vest and prefers pastel and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white hair is singed and shortened. Her ears are large.

Personality: She is almost excessively polite to everyone, even when angry. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Professionalism. Flaws: Ugly, Shy, Disease. Bonds: Mentor. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Anne Thackeray, Female Human Fighter 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp.


Social Check DCs

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