Kellen Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Tailor does. He carries with him a set of ceremonial daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: To be a Interpreter again.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. 1 Breastplate.
Shaena Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a robe, a symbol of strength around her neck, and a halberd on her belt. Her chestnut hair is well kept. Her gray eyes lackadaisically let the world flow into them.
Personality: She dislikes all the random violence that takes place in the west. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a desert tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. An abacus with copper, silver and gold markers (70 gp).
Murgen Kirby, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many brown ritualistic tattoos. She is wearing a perfectly clean shirt and pair of pants. She has wavy black hair. She is baby faced.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with her god.
History: Murgen hails from a village terrorized by goblins. She worked as a nervous Beggar and found it very stressful. She has achieved small success as a Beggar.
Motivation: She has decided she is irredeemable; and sabotage a competitor
Flaws: Secretive. Bonds: Attractive, Religious, Enemies, Job, Criminal record. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Leaf Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is renowned for his bright brown suits and hats. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His amber unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a necromancer, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Dilettante, but he got bored and became a Servant. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor, Job. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 250 gp. Bloodstone (30 gp). Black pearl (300 gp). 1 Disguise kit.
Vicky Halsey, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is physically well-built. Her chestnut hair is wavy and long. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. As long as the job gets done she does not care how it got done.
History: Born to a pair of adventurers, Vicky grew up listening to her mother's many stories. Her family was turned out during the war. She and her family wandered south to less war torn lands. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A deep hatred of gnolls.
Ideals: Professionalism. Flaws: PTSD. Bonds: Enemies, Adventurer. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp. Red spinel (130 gp).
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