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NPC Generator

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Advanced [show]


Anbera Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. She wears a wide-brimmed hat to hide her balding. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Anbera was born in the east. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To settle down with her crush; and she's looking for her big break

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Anbera Thrahak, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 500 sp. 1 Half-Plate.


Social Check DCs


Gerard Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.

Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north to a Bather, Gerard learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Bather.

Motivation: To prove his worth to the world.

Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Van Es, Male Half-Elf Monk 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arannis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered quarterstaff and tarnished sai as well. His hair is auburn and curly. His eyes, though not visible through his cowl, are amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Mayor business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Mayor like his father before him.

Motivation: To be a Ploughman again; and sabotage a competitor

Ideals: Fighting, Philantrophist. Flaws: Shy, PTSD. Bonds: Job. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Arannis Ariessus, Male Elf Warrior 1
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Two Llamas Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His fur is beige and very short. He has copper eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Server but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and half-elven compassion

Ideals: Pacifist. Flaws: Antagonistic, Racist. Bonds: Poor, Job. Occupation: Server

Voice: Complex vocabulary, royal

Attributes [hide]

Two Llamas Of Snakes, Male Tabaxi Cleric 1
Medium (6'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Orc, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Avelina Winthrop, Female Human [Permalink]

Personal [hide]

Description: She wears a brown Stetson hat and brown clothes. She has a slight overbite and is overall scrawny. She wears her brown hair up. Her eyes are brown and she is always smoking a pipe.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a criminal king-pin and mafia family Avelina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Avelina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with her sister; and seeks redemption

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Avelina Winthrop, Female Human Rogue 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Golden pearl (60 gp).


Social Check DCs

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