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Advanced [show]


Hunter Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. He is bald on top and has large golden tufts of hair around his ears. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not trust anyone and sleeps with one eye open.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Racist, Insomniac. Bonds: Family, Adventurer. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hunter Darby, Male Human Paladin 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 8 (-1)16 (+3)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Drifting Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. His orange fur is thinning but still full. This amber eyed easterner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, his parents were killed by a illithids raid, leaving Drifting alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: To find somewhere to settle down.

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Enemies. Occupation: Healer

Voice: Stutters

Attributes [hide]

Drifting Of Ebony, Male Tabaxi Ranger 3
Medium (6'7") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Curran Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red vest and prefers violet and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His chestnut hair is thinning but still full. His eyes are brown and beady.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family In his 17th year, his parents were killed by a brigands raid, leaving Curran alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of brigands; and many brigands want him driven away

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Curran Hilltopple, Male Halfling Druid 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 16 (+3)10 (+0)
Skills Athletics +2, History +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Dreali Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He has a long chestnut beard with little hanging trinkets. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Dreali was raised in a hard working conservative environment. Dreali was born on a far western plains where he grew up under the tutelage of his father, an expert Dyer. He struck the Dyer job and began his own company from there.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Dreali Fidget, Male Half-Elf Barbarian 3
Medium (5'6") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 15 (+2)16 (+3)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gardain Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). With a patchy golden beard and wild golden hair. He has gleaming, smiling green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Gardain grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Military, Adventurer. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Gardain Goldfinder, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1600 sp.


Social Check DCs

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