Joan Bentley, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Overbrimming with self-confidence, Joan isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to loving parents in a slum to the east. Through the years after Joan was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Joan's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Joan and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp.
Lidda Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are violet and she is always smoking a pipe.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is lazy and tries to find solutions quickly.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She has since lost track of the people in her past.
Motivation: Retire the richest woman in the south; and her spouse's relatives view her with great suspicion
Ideals: Entrepeneur. Flaws: Selfish, Lazy. Bonds: Rich, Family. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 2000 cp.
Cloud Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time, and sports empty pouches on her belt. Her brown fur has been sun bleached extensively. Her green eyes are slightly larger than normal.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She plays an instrument quite well.
History: She got into the Sculptor business at a young age. A freak accident while working with her Cartwright mother left her crippled. She then took over the family business and is one of the better Sculptor for hire.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Fighting, Artistic. Flaws: Disease, Mundane. Bonds: Job. Occupation: Sculptor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1 Tanglefoot bags.
Megren Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She very much looks the part of a Mortician. She sports a flattop crest cut. She has a dull look in her gold eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a minor phobia of water and hates getting wet.
History: Megren lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to raise her children well; and she is wracked by social anxiety
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Jet (70 gp). Red garnet (70 gp). Chrysoprase (20 gp).
Einkil Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His brown hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Einkil grew up listening to his father's many stories. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and regain custody of his daughter
Ideals: Persistence, Extrovert. Bonds: Adventurer, Family, Rich. Occupation: Banker
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!