Kriv Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and carries clubs. His brass crest is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Kriv does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He feels kind of lost in life; and a deep hatred of goblins
Ideals: Fighting. Flaws: Depressed. Bonds: Enemies, Military, Nature. Occupation: Brewer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee.
Helen Tickle, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears skinny pants and wears a brown and tan robe with the hood down, and is pretty ugly. Her auburn hair is thinning but still full. Her blue eyes peer out from beneath her top brown hat.
Personality: Helen is depressed about a lot of things. She tends to be a nihilist. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born in the east to a Assassin, Helen learned a great deal about her mother's area of expertise. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Assassin soon after.
Motivation: Money/treasure.
Flaws: Ugly, Depressed. Bonds: Family, Job, Rich. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 70 gp.
Rosamund Barclay, Female Human [Permalink]
Personal [hide]
Description: Standing 4'10", this woman is dressed in earthy colors with a grey and green handkerchief worn on her left side. Her black hair is long and unkept. Her blue eyes are slightly larger than normal.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a font of random trivia from the lore and stories she has discovered
History: The child of southern immigrants she idolized her father. Rosamund abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has money and likes to spend it; and she has passion for adventuring and risk
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Immigrant, Adventurer, Rich. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Banded mail.
Marastyr Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is silver and curly. She wears a mask on her face.
Personality: She speaks before she thinks and is too direct. She also has developed a complete distrust of the Painter profession.
History: She was born to loving parents in a slum to the south. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Unemployed job and began her own company from there.
Motivation: Expand her business; and to prove her worth to the world
Flaws: Impulsive. Bonds: Attractive, Job, Poor. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 190 gp. Golden pearl (80 gp).
Naamah Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a long, green cloak. Her purple hair is still thick. She tend to wears goggles to shield her eyes.
Personality: She is almost excessively polite to everyone, even when angry. She never wears the same outfit twice, unless she absolutely has to.
History: Gifted from a young age, Naamah studied abroad. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She has drifted from career to career and currently works as a Fletcher.
Motivation: She is unsatisfied with her job.
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
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