Millicent Winthrop, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears bulky brown painted plate armor. Her silver hair is greasy and uncared for. Her eyes are blue and she is always smoking a pipe.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in the south, but her parents moved at a very young age to the west. Her parents enrolled her in a Warrior school at a young age so that she could practice her divine talents. She left for the south, certain she would find work there.
Motivation: She feels threatened by others; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Priest
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 110 gp.
Serpent Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She prefers to wear flannel. She has moderate length white fur. Her face is covered beneath a completely black helmet.
Personality: She is happy with her job as a Animal Trainer. She turns her eye from what people do, preferring to live and let live. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to loving parents in a slum to the west. Her mother was a soldier and died while she was still young. Serpent was left her mother's suit of armor and trained in its use and care. She has worked as a Animal Trainer like her mother before her.
Motivation: Sabotage a competitor; and she wants nothing more than to rejoin the army
Bonds: Poor, Job, Attractive, Military. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Lapis lazuli (6 gp). Malachite (6 gp).
Seere Bright, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tight fitting green shirt and pants. She has wavy purple hair. Her ears are large.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: To get a good night's sleep.
Flaws: Ugly, Disease, Insomniac. Bonds: Guardian, Adventurer. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 19 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Rhodochrosite (4 gp). 1 Banded mail.
Naamah Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a black collared shirt and white skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She keeps her long blue hair kept up in a rat tail. Her eyes are black and catlike.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Naamah was born the youngest of three triplets. Her necromantic abilities were realized during a raid on her village. She has dedicated herself to building a better trade route.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 gp.
Yurgunn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a scythe. She has no hair. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She acts crazy and hedonistic. She takes great joy in being the best Scribe in town.
History: Yurgunn was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has worked as a Scribe like her mother before her.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Poor. Occupation: Scribe
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 3000 cp. Golden yellow topaz (300 gp).
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