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NPC Generator

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Advanced [show]


Justin Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He usually wears his brown robe and has his ceremonial dagger always slung over his shoulder. He has a hunchback. His chestnut hair is lengthy and is close to two feet long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a brothel owner, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Justin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Barber

Voice: American accent

Attributes [hide]

Justin Fawcett, Male Human Fighter 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Flask Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a brown tunic with pastel highlights, and long blue pants that bunch up around her shoes. Her brown fur is still thick. She has several tiny amethyst earrings on each ear.

Personality: She will rave to anyone who will listen. She works hard and plays hard.

History: She was always a brilliant, if unscrupulous mind. Her father took her hunting and taught her how to get in the mind of other creatures. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Athletic, Logical. Flaws: Insane, Hedonist. Bonds: Rich, Nature. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Flask Mirror, Female Tabaxi Commoner 2
Medium (5'1") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunnloda Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman typically wears brown cloth garments or leather armor, and a wedding ring on her left hand. She has wavy chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done she does not care how it got done.

History: She was raised in a desert tribe. While studying, she fell in love. They married and had a son. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Professionalism. Flaws: Insomniac, Antagonistic. Bonds: In love, Nature. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Gunnloda Caebrek, Female Dwarf Fighter 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)15 (+2) 18 (+4)10 (+0)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +6

Possessions: 6000 cp.


Social Check DCs


Tiaathque Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a brown coat with white slacks. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears a small hat to cover her moderate length silver hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She believes the world needs to unite to get rid of giants once and for all.

History: She was born on a small isolated farm. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She used her abilities to travel the world and help people.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and revenge

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Enemies, Nature. Occupation: Miller

Voice: Raspy

Attributes [hide]

Tiaathque Arnuanna, Female Elf Commoner 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 18 (+4)9 (-1)
Skills Athletics +1, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 300 gp.


Social Check DCs


Guy Halsey, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes. His whole body is exceptionally muscular. His white hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: The child of a Cartwright, who enjoyed hunting, Guy was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Hedonist, Racist. Bonds: Immigrant, Nature, Adventurer. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Halsey, Male Human Barbarian 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs

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