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NPC Generator

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Advanced [show]


Mugrunden Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green armored body suit, with a simple blue line shooting up and back down. His broad hat is riddled with cuts and holes. His red eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: He feels threatened by others; and he feels threatened by others

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mugrunden Baharoosh, Male Dragonborn Expert 3
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 13 (+1)11 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Justin Cooper, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He sports a long golden beard, and similarly colored long hair. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence, Extrovert. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Justin Cooper, Male Human Expert 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)18 (+4) 15 (+2)11 (+0)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Olrok Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His golden hair is braided into rings. His green eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a brothel owner, Olrok was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Athletic. Bonds: Enemies, Criminal record, Mentor, Slave. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Olrok Ainsley, Male Half-Orc Warlock 1
Medium (6'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 100 sp.


Social Check DCs


Qemuel Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Sculptor does. He keeps his long purple hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Qemuel lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Ploughman, but he got bored and became a Sculptor. He has never given up on his poetry dream.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Qemuel Larceny, Male Tiefling Barbarian 1
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Aldous Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Flaws: Shy, Fearful. Bonds: Attractive, Rich, Enemies. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Aldous Gladstone, Male Human Rogue 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp.


Social Check DCs

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