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Advanced [show]


Godfrey Shelley, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man wears a fine chain shirt which he covers with grey colored cloaks and clothing. His brown hair has been sun bleached extensively. His green eyes peer out from beneath his broad grey hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a Map Maker, his mother struggled to pay the bills. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Poor, Slave. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Godfrey Shelley, Male Human Cleric 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 80 gp.


Social Check DCs


Vondal Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries scimitars. His hair is silver and curly. His fierce gray eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with dancing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: He is greedy; and he has decided he is irredeemable

Ideals: Fighting, Artistic. Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Vondal Foamtankard, Male Dwarf Warlock 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 300 sp. Large well-done wool tapestry (300 gp). 1 Chain shirt.


Social Check DCs


Leaf Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is dressed in a clean brown cloak covering her clean studded leather. Her white fur is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Glassblower hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Leaf Mirror, Female Tabaxi Monk 3
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)16 (+3) 18 (+4)15 (+2)
Skills Survival +6
Senses Passive Perception 14
Languages Common, Ignan, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Roywyn Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her long golden hair kept up in a rat tail. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She can't help but pocket interesting objects she comes across

History: She was born in a small forest village. From her teen years she was always beautiful and desirable, so people have always doted on her. Being a Miner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and she has passion for adventuring and risk

Flaws: Shy. Bonds: Adventurer, Attractive, Criminal record, Nature. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Roywyn Cobblelob, Female Gnome Paladin 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 5000 cp.


Social Check DCs


Oblar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has styled his brown hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: Oblar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. Some 3 years later his spouse died after the birth of his son. Heartbroken, Oblar never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Job, In love. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oblar Jamjar, Male Halfling Adept 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp.


Social Check DCs

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