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Advanced [show]


Lezre Melancon, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has wavy red hair. Her eyes are amber.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Lezre hails from a village terrorized by orcs. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To reunite with her absent father; and wants to raise her children well

Ideals: Optimist. Flaws: Fearful. Bonds: Enemies, Family. Occupation: Actor

Voice: Soft and melodious

Attributes [hide]

Lezre Melancon, Female Half-Orc Commoner 1
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Marastyr Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is renowned for her bright grey dresses and hats. She has chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born in the south to a Layabout, Marastyr learned a great deal about her father's area of expertise. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the south; and balancing her hectic life and new layabout responsibilities is difficult

Ideals: Passionate, Philantrophist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Marastyr Goblinbane, Female Dwarf Ranger 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1100 sp.


Social Check DCs


Ribbles Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. His hair is brown and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Ribbles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ribbles's mother didn't care for him much, and the feeling was mutual. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a crown-heir again

Flaws: Antagonistic. Bonds: Immigrant, Enemies, Job, Religious. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Ribbles Folkor, Male Gnome Adept 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)17 (+3) 12 (+1)11 (+0)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 12000 cp. Tiger eye turquoise (16 gp). Malachite (16 gp). Moss agate (16 gp). Deep blue spinel (600 gp). 1 Minor magic item.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a grey cloak and cross-gartered black stockings. His right hand appears badly burned and disfigured. His black hair and beard is wavy and long. His thin eyebrows rest above his beady blue eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He would like to get married and retire.

Flaws: Ugly, Sensitive. Bonds: Has a crush, Adventurer. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Trym Jacobs, Male Human Rogue 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)16 (+3) 13 (+1)17 (+3)
Skills Athletics +4, Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5

Possessions: 130 gp.


Social Check DCs


Bella Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing a long, white cloak. Her hair is brown and very short. Her eyes are a pleasant violet.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She got into the Farmer business at a young age. Bella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Bella decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Bella and her spouse have recently divorced.

Motivation: She has a crush on the local Barkeep; and a rival would like her out of the picture

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Criminal record, Has a crush. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Bella Underfoot, Female Halfling Ranger 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 16
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 160 gp.


Social Check DCs

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