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Advanced [show]


Spear Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown wide-brimmed hat and brown clothes. She carries a battered bow and tarnished kukri as well. Her fur is beige and curly. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Spear isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She also hits on women, regardless of circumstances.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. She found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Has a crush, Rich, Adventurer. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Spear Treat, Female Tabaxi Cleric 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 10 (+0)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp.


Social Check DCs


Herleva Darlington, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She wears her chestnut hair up. She has blue eyes.

Personality: She has a massive crush on the younger sibling of the Courier who has hired her part-time. She believes the world needs to unite to get rid of brigands once and for all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Herleva was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Herleva decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's attracted to the PC; and she is greedy

Bonds: Has a crush, Enemies, Immigrant, Criminal record, Rich. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Herleva Darlington, Female Human Wizard 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp.


Social Check DCs


Jo Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white tunic with green highlights, and long yellow pants that bunch up around her shoes. She is bristling with hidden weapons, mostly glaives and pickaxes. Her black hair is styled in orderly dreadlocks. She has a dull look in her violet eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an apprentice working in her father's forge. She's since become an addict/alcoholic.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Criminal record, Job. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Jo Sunmeadow, Female Halfling Ranger 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)10 (+0) 17 (+3)12 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Margery Shelley, Female Human [Permalink]

Personal [hide]

Description: She is renowned for her bright brown dresses and hats. She is portly but not overly obese. Her chestnut hair is lengthy. She has a dull look in her gray eyes.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for her, and Margery does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a pair of adventurers, Margery grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for her; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Addict, Depressed. Bonds: Military, Adventurer. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Margery Shelley, Female Human Aristocrat 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Gunter Acton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with black socks and a vest with buckled shoes. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a cross on it. He has a long silver beard with little hanging trinkets. His gray eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Gunter will drive conversation. He plays an instrument quite well.

History: Born in the east his family was never financially stable. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Artistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Gunter Acton, Male Human Paladin 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Tanglefoot bags.


Social Check DCs

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