Frug Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. His tied-back hair is auburn. His green eyes dart from person to person.
Personality: Eccentric and domineering, Frug will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frug grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frug. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Extrovert, Impeccable. Bonds: Criminal record. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Quick Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His orange fur has been sun bleached extensively. He is baby faced.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Adventurer. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Nedda Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many grey ritualistic tattoos. She wears an entirely white suit with grey socks and a vest with buckled shoes. Her black hair is knotted and matted. Her eyes, though not visible through her cowl, are blue.
Personality: Nedda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The war was a terrible time for her, and Nedda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age her father died while driving off some orcs. Her mother being the stubborn sort decided to stay and helped train her in greatsword use. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Extrovert, Fighting. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Eye agate (15 gp). 1 Banded mail.
Smoking Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Herbalist. Her fur is short and red. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has a habit of throwing herself into exceedingly dangerous situations.
History: Smoking hails from a village terrorized by gnolls. She was taken from her home at a very young age. She hasn't been sleeping well lately.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and revenge
Flaws: Insomniac, Impulsive. Bonds: Attractive, Enemies, Slave, Criminal record. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Violet garnet (400 gp).
Conrad Brownrigg, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Conrad hails from a village terrorized by gnolls. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Ruler.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Ideals: Artistic. Bonds: Job, Family, Enemies. Occupation: Ruler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: Azurite (16 gp).
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