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NPC Generator

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Advanced [show]


Margery Hadlee, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in grey turtlenecks beneath a blue coat with grey slacks. Her hair is always cut to a buzz. She is baby faced.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She works hard and plays hard.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is not mentally stable, and does not behave rationally; and she has comitted a past crime that haunts her to this day

Ideals: Logical. Flaws: Terse, Hedonist, Insane. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Margery Hadlee, Female Human Warrior 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 10 (+0)18 (+4)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp.


Social Check DCs


Adelaide Yardley, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dark leathers with embroidery. Her auburn hair is kept up in a ponytail inside a small hat. Her eyes are likewise amber.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to loving parents in a slum to the west. She was an athlete and attended two major summer competitions. She never won. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and doesn't want to be a assassin and was forced into it by her family

Ideals: Joker, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Adelaide Yardley, Female Human Sorcerer 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 pp.


Social Check DCs


Myria Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who prefers to wear red pants and tee shirts, she is not a threatening figure. She wears her black hair up in a very large beehive style do. Her eyes are likewise blue.

Personality: She dislikes all the random violence that takes place in the west. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Myria was born with her mother's beautiful face. Cursed with a spirit at a very young age, Myria has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to work out more often; and she is greedy

Ideals: Pacifist, Athletic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Myria Thorngage, Female Halfling Aristocrat 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp.


Social Check DCs


Drifting Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears pastel leather gloves, a pastel jacket, and tight pants. She has styled her cinnamon fur well, parting it to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: She dislikes all the random violence that takes place in the west. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Drifting was born in the west. At a young age she loved to build and create. She dropped out of school before completing her studies. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers

Ideals: Pacifist, Persistence, Logical. Bonds: Adventurer, Family. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drifting Mirror, Female Tabaxi Warrior 1
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)12 (+1) 14 (+2)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp.


Social Check DCs


Heward Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He is bristling with hidden weapons, mostly greataxes and hand crossbows. He keeps his long auburn hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Passionate, Opinionated, Gifted. Flaws: Addict. Bonds: Criminal record. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Redfield, Male Human Paladin 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. Azurite (4 gp).


Social Check DCs

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