Elizabeth Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow vest and prefers grey and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down, and she perpetually has her axe ready. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 40. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Elizabeth reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army
Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Military. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 20 gp.
Mardred Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears brown painted combat armor at almost all times. Her skin is also unnaturally pale. She has a very tight haircut. Her blue eyes dart from person to person to random spaces in the air.
Personality: Her tongue was cut out and she uses sign language. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Mardred was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardred decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Unemployed kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help; and she loathes her own lifestyle
Flaws: Ugly, Disease, Depressed. Bonds: Criminal record. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 4000 cp.
Hethress Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case. She wears a Stetson hat to cover her moderate length rusty crest. Her eyes are likewise gold.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Cartwright.
Motivation: Wants to have a good time and be beloved; and her religion dominates her actions
Ideals: Philantrophist, Optimist. Bonds: Religious, Immigrant, Job. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 340 gp. 1 Chain shirt.
Cressel Pride, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. He keeps his blue hair in a flapper bob. This silver eyed northerner is not easily forgotten.
Personality: Cressel speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in the north, but his parents moved at a very young age to the west. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.
Motivation: Nothing but the best is good enough for him; and marry his brother to traveling adventurers
Ideals: Impeccable. Bonds: Family, Immigrant. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Auran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp.
Silent Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is wearing a perfectly clean shirt and pair of pants. Her red fur is drawn into a tight pony tail with a dagger scrunchie. Her fierce yellow eyes like to dwell on things.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. As long as the job gets done she does not care how it got done.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an apprentice working in her mother's forge. She now owns her own business.
Motivation: To settle down with her crush; and she is unsatisfied with her job
Ideals: Optimist, Professionalism. Bonds: Attractive, Military, Job, Has a crush. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
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