Mary Cornish, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her auburn hair is unkempt and raggedy. Her otherwise smooth face is marked with small tiny scars.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the west; and she's in love
Ideals: Gifted, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 sp. 1 Average lock.
Wymar Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears brown painted combat armor at almost all times. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Knight in town.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He now owns his own business.
Motivation: To be a Scribe again.
Flaws: Disease, Mundane. Bonds: Job, Poor. Occupation: Knight
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Dadalan Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. He wears his copper crest down. He is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dadalan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Rich, Immigrant. Occupation: Sellsword
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 700 sp. Brown-green garnet (50 gp).
Hupe Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His black hair is styled in orderly dreadlocks. He has amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Hupe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Hupe hails from a village terrorized by giants. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many giants want him driven away.
Flaws: Selfish, Depressed. Bonds: Military, Enemies, Adventurer. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Naamah Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with green colored cloaks and clothing. She carries with her a set of hammers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has wavy purple hair. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. A true patriot, Naamah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Naamah hails from a village terrorized by orcs. In her 11th year, her parents were killed by a orcs raid, leaving Naamah alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naamah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Military, Enemies. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Iolite (30 gp).
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