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Advanced [show]


Rolf Bradly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a brown and grey handkerchief worn on his left side. He sports a long golden beard, and similarly colored long hair. His eyes are brown and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Rolf has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Rolf Bradly, Male Human Warlock 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 160 gp.


Social Check DCs


Uraim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long white hair reaches down to his waist. His eyes are a pleasant gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted arcane powers by his dying brother.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he is wracked by social anxiety

Ideals: Athletic, Gifted. Flaws: Insomniac, Fearful. Bonds: Military, Adventurer. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Uraim Trueblood, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1900 sp. Golden pearl (130 gp). 1 Half-Plate.


Social Check DCs


Dalgal Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. With bright chestnut hair and a scraggly beard. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of dire rats once and for all.

History: The child of southern immigrants he idolized his father. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and someone believes him a fraud

Ideals: Entrepeneur, Philantrophist. Bonds: Enemies, Immigrant, Family. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Dalgal Fireforge, Male Dwarf Expert 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Yevelda Berkeley, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a long, black cloak. Her chestnut hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not trust anyone and sleeps with one eye open.

History: Yevelda was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She hasn't been sleeping well lately.

Motivation: She is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Philantrophist, Persistence. Flaws: Ugly, Insane, Insomniac. Bonds: Poor. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Yevelda Berkeley, Female Half-Orc Wizard 2
Medium (4'11") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)7 (-2) 9 (-1)8 (-1)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Mara Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Mercenary. She carries with her a set of daggers on her belt, each one with a jet on the hilt. She has wavy chestnut hair. Her hazel eyes peer out from beneath her deerstalker blue hat.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Mara hails from a village terrorized by drow. She helped her father out around the business and became quite the natural. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes her a fraud; and expand her business

Ideals: Fighting. Flaws: Insomniac, Secretive. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Mara Selevarun, Female Elf Aristocrat 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)13 (+1) 16 (+3)8 (-1)
Skills Deception +1, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp.


Social Check DCs

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