Mordai Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears green cloth garments or leather armor. His blue hair is braided into rings. He has gleaming, smiling white eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Crown-heir, who enjoyed hunting, Mordai was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mordai took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined, Joker. Flaws: Addict. Bonds: Nature, Rich. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp.
Art In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His cinnamon fur is braided into rings. He wears crescent spectacles with a black brim.
Personality: Art speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich western family. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Immigrant, Religious. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (500 gp).
Zaffrab Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His gray eyes dart from person to person.
Personality: He exudes charisma. He is a tour de force of persuasion. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He has money and likes to spend it.
Ideals: Athletic. Flaws: Mundane. Bonds: Rich, Attractive, Enemies. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Brass mug with jade inlays (300 gp).
Oriel Chester, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears baggy brown pantaloons and a tan scarf. Her auburn hair is long and unkept. Her eyes, though not visible through her cowl, are blue.
Personality: She can speak with the recently deceased. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She got into the Herbalist business at a young age. A gifted student she started as a Bather, but she got bored and became a Herbalist. She has drifted from career to career and currently works as a Herbalist.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Torbera Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. Her silver hair, when down, is lengthy. Her gray eyes dart from person to person to random spaces in the air.
Personality: Torbera is depressed about a lot of things. She tends to be a nihilist. She enjoys reading and quiet.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She dropped out of school to support her sick father, and resented it. By chance she met her sister recently and the two have been together since.
Motivation: She wants revenge against drow; and to reunite with her absent father
Ideals: Logical. Flaws: Depressed. Bonds: Military, Family, Enemies. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
Possessions: 8000 cp. Moss agate (5 gp). Chrysoprase (60 gp). Carnelian (60 gp).
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