Five Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a pastel tunic with black highlights, and long violet pants that bunch up around her shoes. Her fur is short and black. Her eyes are green and catlike.
Personality: She is happy with her job as a Ruler. She turns her eye from what people do, preferring to live and let live. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in the north to a Ruler, Five learned a great deal about her mother's area of expertise. She worked as a nervous Ruler and found it very stressful. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's attracted to the PC; and she is a bit of a kleptomaniac
Flaws: Ugly, Secretive. Bonds: Job, Criminal record, Has a crush. Occupation: Ruler
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Falkrunn Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her hair is cut close to her head. She wears large thick round spectacles.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Falkrunn studied abroad. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Falkrunn took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To settle down with her crush.
Ideals: Persistence, Gifted. Bonds: Attractive, Nature, Has a crush. Occupation: Laborer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Giant, Infernal, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: Just what you see.
Drenna Carlisle, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She is bristling with hidden weapons, mostly clubs and lances. Her hair is long and auburn with streaks of black, and is pulled back with small white clips. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is frequently practicing swordplay.
History: She was born to loving parents in a slum to the north. She made a point of taking high paying jobs and getting most of it up front. She has recently gotten a pet goose that steals things from people.
Motivation: Meet up once more with her childhood friend; and seeks redemption
Flaws: Ugly. Bonds: Criminal record, Adventurer, Military, Poor. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Draconic, Aquan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
Rrath Ainsley, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears just a white suit. His golden hair is smooth and relatively long. This violet eyed easterner is not easily forgotten.
Personality: He is a hateful person. He taunts others and blames them for his problems. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the east, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: Wishes to resurrect an old love; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, In love. Occupation: Bather
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 900 sp.
Dee Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears red cloth garments or leather armor, and carries hand crossbows. With bright white hair. Her eyes are a pleasant gray.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Dee was raised in a hard working conservative environment. Dee was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Dee decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Shoemaker for the past few years.
Motivation: Wants to have a good time and be beloved; and she has comitted a past crime that haunts her to this day
Ideals: Fighting, Optimist. Bonds: Criminal record, Job, Enemies. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
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