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Advanced [show]


Sarah Kirby, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is portly but not overly obese. She has styled her white hair well, parting it to the right. Her eyes, though not visible through her cowl, are green.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not trust anyone and sleeps with one eye open.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.

Motivation: To reunite with her absent mother; and an old rival family wants her found

Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Family. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Sarah Kirby, Female Human Rogue 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Vondal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright silver hair and a scraggly beard. He has gleaming, smiling amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Vondal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vondal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister; and doesn't want to be a performer and was forced into it by his family

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Family, Poor. Occupation: Performer

Voice: Speaks through clenched teeth

Attributes [hide]

Vondal Helcral, Male Dwarf Paladin 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 170 gp. 1 Darkwood Buckler.


Social Check DCs


Marbas Disdain, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy green suit. His purple hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can't help but pocket interesting objects he comes across

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He became a Performer soon after.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Athletic, Impeccable. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Marbas Disdain, Male Tiefling Bard 2
Medium (6'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 1100 sp. 1 Chain shirt.


Social Check DCs


Spring Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a pastel costume with the symbols of strength on her torso. Her beige fur is smooth and relatively long. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Layabout arts, while her father instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Spring Paws, Female Tabaxi Warlock 5
Medium (6'0") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Athletics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp.


Social Check DCs


Althaea Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. Her black hair is knotted and matted. Her brown eyes dart from person to person.

Personality: She is very quiet and rarely speaks above a whisper. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Althaea lived on a farm with her father, near the main road leading to a nearby town. She was taken as a slave by a traveling circus and forced to perform She now spends her time doing works of charity.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Slave, Job. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Althaea Othronus, Female Half-Elf Commoner 3
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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