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Advanced [show]


Galiena Washington, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her hair is always cut to a buzz. She has gleaming, smiling green eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving Galiena enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the south her family was never financially stable. She found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better kind of golem.

Motivation: An old rival family wants her found; and to reunite with her old friends

Ideals: Joker. Flaws: Hedonist. Bonds: Poor, Adventurer, Family. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Galiena Washington, Female Human Rogue 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Cask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a long, pastel, dusty cloak. Her fur, while still mostly lavender, has prominent grey streaks. Her blue unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born blind and as such lacked many opportunities for work. She moved out east to avoid the crime she committed. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Joker, Fighting. Flaws: Disease. Bonds: Religious, Criminal record. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Cask In Woods, Female Tabaxi Warrior 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. Azurite (12 gp).


Social Check DCs


Kelter Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man wears a red coat over a brown low-cut shirt, and a broad hat upon his head. He keeps his auburn hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. Some 9 years later his spouse died after the birth of his son. Heartbroken, Kelter never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Shy. Bonds: In love, Rich, Criminal record. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Kelter Nimblefingers, Male Halfling Cleric 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 16
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp.


Social Check DCs


Ownka Westcott, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears many layers of old clothing at all times. Her silver hair is knotted and matted. Her thin eyebrows rest above her beady amber eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is obsessed with finding treasure.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. She has dedicated herself to building a better village for her children.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Ownka Westcott, Female Half-Orc Bard 1
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)8 (-1) 10 (+0)14 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Melissa Kensley, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She dresses like a well dressed Dyer does. Her hair is long and silver with streaks of brown, and is pulled back with small brown clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is overprotective of those who hire her services. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the north to a Dyer, Melissa learned a great deal about her mother's area of expertise. Her childhood dream was to be a Body Guard, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and balancing her hectic life and new dyer responsibilities is difficult

Flaws: Insane. Bonds: Job, Guardian, Religious. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Melissa Kensley, Female Human Barbarian 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 40 pp.


Social Check DCs

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