Direcris Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His crest is gold and very short. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He's looking for his big break; and wants to work out more often
Ideals: Athletic, Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Farmer
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Raam Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has no hair. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Interpreter, who enjoyed hunting, Raam was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork studded leather.
Pirithin Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in red turtlenecks beneath a green coat with brown slacks. His hair is auburn, silky, and of moderate length. His eyes are gray and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.
History: A powerful necromancer made him what he is. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Antagonistic, Addict. Bonds: Attractive, Mentor, Immigrant. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20 pp. Coral (100 gp).
Nimble Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western woman very much looks the part of a Locksmith. Her fur is cinnamon and curly. She wears large thick round spectacles.
Personality: Cocky and sure of herself, she believes she is the best Locksmith born in the past three hundred years. Animals are drawn to her, and she is able to talk to them.
History: Nimble lived on a farm with her mother, near the main road leading to a nearby town. Nimble abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Locksmith for hire.
Motivation: She wants to meet her childhood hero; and regain custody of her son
Ideals: Athletic, Gifted. Bonds: Job, Family, Adventurer. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 500 sp. Eye agate (5 gp).
Sammal Gift, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in a clean green cloak covering his clean studded leather. He has moderate length blue hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east to a Doctor, Sammal learned a great deal about his father's area of expertise. A gifted student he started as a Spice Merchant, but he got bored and became a Doctor. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Doctor
Voice: French accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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