Mara Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears skinny pants and wears a tan and blue robe with the hood down. She has moderate length silver hair. She tend to wears goggles to shield her eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born to loving parents in a slum to the south. After coming to the age of reason, Mara took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's since become an addict/alcoholic.
Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Poor, Family. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Terran, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Eran Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a red tunic with brown highlights, and long blue pants that bunch up around her shoes. Her black hair is cut jaggedly and amateurishly. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is business-like. She takes instructions and follows them to the letter. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the south to a Doctor, Eran learned a great deal about her mother's area of expertise. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She struck the Doctor job and began her own company from there.
Motivation: Her spouse's relatives view her with great suspicion; and she is not mentally stable, and does not behave rationally
Ideals: Professionalism, Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Abyssal, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
Verna Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a white shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her skin is also unnaturally pale. Her blonde hair is slicked back into a classic pompadour. Her eyes are blue and she is always smoking a pipe.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born the only child of a wealthy merchant. She was an apprentice working in her mother's forge. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the west; and sabotage a competitor
Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Climber’s kit.
Bathin Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length black hair. His black eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the north his family was never financially stable. Bathin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Philantrophist, Fighting. Bonds: Adventurer, Nature, Poor. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Tim Harper, Male Human [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears a simple grey robe with red stripes complete with hood. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.
History: Tim hails from a village terrorized by giants. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Flaws: Fearful. Bonds: Job, Enemies, Slave, Military. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 800 sp. Coral (80 gp).
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