Kaladan Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a large green jacket. His long copper crest is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Kaladan grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has never given up on his writing dream.
Motivation: Seeks redemption; and he desires power and/or immortality
Ideals: Artistic. Flaws: Secretive, Racist. Bonds: Adventurer, Criminal record. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 gp.
Kiirith Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears black trousers with violet and pastel striped suspenders. He wears various colorful collared shirts. His green crest is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Glassblower business at a young age. His childhood dream was to be a Bookbinder, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Ideals: Joker. Flaws: Fearful, Addict. Bonds: Job, Adventurer. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 10 pp.
Kipper Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His golden hair is kept up in a ponytail inside a small hat. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kipper is combative with any and all who dare try his patience in the slightest.
History: Kipper was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Rich, Job. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 pp.
Naeris Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Jeweler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Ignan, Goblin, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Therlin Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is red and very short. She has brown eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Therlin hails from a village terrorized by gnolls. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therlin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many gnolls want her driven away; and doesn't want to be a marshal and was forced into it by her family
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Family, Enemies. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
