Heward Home, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a brown and black handkerchief worn on his left side. His hair is silver and curly. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: The child of a Jeweler, who enjoyed hunting, Heward was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of specialists.
Motivation: He's attracted to the PC; and to end his boredom
Ideals: Persistence. Flaws: Secretive, Mundane. Bonds: Has a crush, Nature. Occupation: Shipwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp. Sard (40 gp). 1 Smokesticks.
Gynk Cumberbatch, Female Half-Orc [Permalink]
Personal [hide]
Description: She very much looks the part of a Tailor. She carries with her a set of swords on her belt, each one with a topaz on the hilt. She wears a Stetson hat to hide her balding. Her eyes, though not visible through her cowl, are amber.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tailor work with an outfit from a few towns over. Tailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: To be a Unemployed again.
Ideals: Fighting, Joker, Philantrophist. Bonds: Job, Military. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 1000 cp. 1 Half-Plate.
Mastema Honor, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green wide-brimmed hat and green clothes. She carries with her a set of lances on her belt, each one with a jet on the hilt. She has done her best to style her dark red hair to look like a famous performer. Her red eyes dart from person to person to random spaces in the air.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Mastema was raised in a hard working conservative environment. After coming to the age of reason, Mastema took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Nature, Job, Debt. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Masterwork Common Melee.
Leucis Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a black wide-brimmed hat and black clothes. His purple hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Leucis took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Impulsive, Depressed. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. 1 Masterwork Light steel shield.
Dabbledob Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair and beard is wavy and long. His brown eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Dabbledob was born in the east. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Persistence. Flaws: Racist. Bonds: Rich, Enemies, Adventurer, Job. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Darkwood Shield. 1 Darkwood Shield. 1 Darkwood Buckler.
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