Tanglar Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and white. His blue eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted druidic powers by his dying brother.
Motivation: Wants to open a new tavern; and he is greedy
Ideals: Gifted. Flaws: Sensitive, Disease. Bonds: Rich, Job. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp.
Sutha Morton, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman is typically in her Actor uniform. Her hair is brown and very short. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Sutha was born with her father's beautiful face. She was an apprentice working in her father's forge. She tends to her Actor job now, and dutifully fulfills any obligations she has.
Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day
Ideals: Joker, Justice. Bonds: Job, Attractive, Criminal record. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Sylvan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 900 sp. Malachite (16 gp). Red spinel (110 gp). Obsidian (16 gp).
Millicent Jethro, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in a clean violet cloak covering her clean studded leather. She keeps her chestnut hair in a pixie cut. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. After a long history of fighting, Millicent and her spouse have recently divorced.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Job. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 80 gp. 1 Silk rope.
Wrenn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A 3'7" northern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is knotted and matted. His eyes are amber and catlike.
Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Wrenn took refuge in the old dungeon and found the beat up axe and armor he uses now. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic. Bonds: Rich, Nature, Criminal record. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Rose Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears a white vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her white boots flare out at the collars, and her gloved hand is found clutching a falchion. She wears a colorful flower in her brown hair. She has a dull look in her hazel eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the east to a Mayor, Rose learned a great deal about her mother's area of expertise. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found
Ideals: Philantrophist, Fighting. Bonds: Attractive, Job, Family. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!