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Advanced [show]


Kody Lindsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He has dyed his greying black hair a little too much giving a sharp black color. His half smiles and green eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a mountains tribe. He worked as a nervous Carpenter and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Bonds: Attractive, Enemies, Nature, Job. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Kody Lindsay, Male Human Barbarian 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Malachite (15 gp).


Social Check DCs


Drogo Acton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and yellow handkerchief worn on his left side. He has a moderate pudge and is not very fit. His red hair is thinning but still full. His green eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Logical. Bonds: Family, Rich, Adventurer. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Acton, Male Human Ranger 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Morgran Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Has a crush. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Morgran Bloodkith, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Ignan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5

Possessions: 130 gp.


Social Check DCs


Silent Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. She has a slight overbite and is overall scrawny. Her fur is white and curly. She is very pretty but has cold, dead eyes.

Personality: Silent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Silent grew up listening to her father's many stories. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. By chance she met her sister recently and the two have been together since.

Motivation: Wants to raise her children well; and she is wracked by social anxiety

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Silent Of Spirit, Female Tabaxi Commoner 1
Medium (4'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)14 (+2) 16 (+3)15 (+2)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Fenriz Gift, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised by priests from a young age. After coming to the age of reason, Fenriz took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Fenriz Gift, Male Tiefling Rogue 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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