Elizabeth Chester, Female Human [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a card on it. Her black hair is greasy and uncared for. Her thin eyebrows rest above her beady brown eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: The child of a Bounty Hunter, who enjoyed hunting, Elizabeth was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She has dedicated herself to building a better village for her children.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and meet up once more with her childhood friend
Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Enemies, Nature. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 300 sp. 1 Bullseye lantern.
Pennie Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and a wedding ring on her right hand. Her hair is blonde and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: Eccentric and domineering, Pennie will drive conversation. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After months of barely getting by, Pennie managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is a bit of a kleptomaniac; and money/treasure
Ideals: Extrovert, Gifted. Bonds: Rich, In love, Attractive, Criminal record. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp. Amethyst (80 gp). 1 Masterwork studded leather.
Erky Beren, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. He has wavy silver hair. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He was granted druidic powers by his dying sister.
Motivation: Money/treasure; and balancing his hectic life and new unemployed responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Nature, Job, Rich. Occupation: Unemployed
Voice: Spits and sputters
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 50 gp. Golden pearl (160 gp). 1 Masterwork Heavy wooden shield.
Bertram Brent, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Knight. He also hits on women, regardless of circumstances.
History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk; and to be a shoemaker again
Ideals: Gifted. Bonds: Adventurer, Job, Has a crush, Poor. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Azurite (8 gp).
Charles Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy red beard and wild red hair. His hazel eyes peer out from beneath his feathered grey hat.
Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Charles's homeland. Charles decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Sellsword
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Infernal, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. 1 Masterwork Uncommon Weapon.
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