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NPC Generator

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Advanced [show]


Aramil Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a yellow armored body suit, with a simple green line shooting up and back down, marred by chocolates. He has moderate length black hair. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Aramil was born the youngest of three triplets. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Family. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Aramil Koehlanna, Male Half-Elf Druid 1
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)8 (-1) 11 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp.


Social Check DCs


Breena Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She sports blue clothing, slightly heavier than average wear. She wears a Stetson hat to cover her moderate length white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is harsh and unforgiving.

History: She got into the Bounty Hunter business at a young age. She helped her father out around the business and became quite the natural. She tends to her Bounty Hunter job now, and dutifully fulfills any obligations she has.

Motivation: Someone believes her a fraud; and she is unsatisfied with her job

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Enemies, Job. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Breena Waggletop, Female Gnome Sorcerer 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills Medicine +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. Golden pearl (130 gp). Jade (130 gp). Malachite (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Soames, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His silver hair is cut jaggedly and amateurishly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Locksmith. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A gifted student he started as a Tailor, but he got bored and became a Locksmith. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Addict. Bonds: Job, Religious, Enemies. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Balimaar Soames, Male Human Cleric 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp.


Social Check DCs


Lone Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'11". She wears baggy brown pantaloons and a blue scarf. Her fur is short and beige. She wears round tiny glasses practically rammed into her face.

Personality: She will rave to anyone who will listen. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been a successful dealer in antiques buying low and selling high.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted, Entrepeneur. Flaws: Insane, Racist. Bonds: Enemies. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Lone Of World, Female Tabaxi Cleric 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)17 (+3) 17 (+3)11 (+0)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 110 gp.


Social Check DCs


Quick Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his dagger always slung over his shoulder. He carries with him a set of daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His white fur is still thick. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a desert tribe. Quick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Quick Of Ivory, Male Tabaxi Warrior 2
Medium (6'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs

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