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Advanced [show]


Ernest Hailey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear grey tank tops with black pants. He keeps his chestnut hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: A deep hatred of gnolls; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Ernest Hailey, Male Human Paladin 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Jet (100 gp).


Social Check DCs


Adrik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. His brown hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. Adrik was born on a far western mountains where he grew up under the tutelage of his mother, an expert Glassblower. He left for the west, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Forgetful. Bonds: Attractive, Slave, Immigrant. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Adrik Durthane, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)15 (+2) 11 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 10000 cp.


Social Check DCs


Emeny Walcott, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Beneath her clothing is a huge mess of scar tissue. Her auburn hair is lengthy and is close to two feet long. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to her, and she is able to talk to them.

History: Emeny was born the youngest of three triplets. Her martial abilities were realized during a raid on her village. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and wants to raise her children well

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Slave, Family. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Emeny Walcott, Female Human Rogue 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)17 (+3) 11 (+0)13 (+1)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Terran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Quespa Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brass crest is braided into rings. She has several tiny amethyst earrings on each ear.

Personality: She likes to make people angry or surprised. She cannot resist a sob story and will often dote over anyone who has one.

History: She got into the Sailor business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Sailor. She has set out to sabotage the competition.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Quespa Chumbyxirinnish, Female Dragonborn Commoner 4
Medium (6'3") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Elaim Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. With a patchy chestnut beard and wild chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 3 years old his parents immigrated from the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Immigrant, Attractive, Job. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Elaim Bofdann, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)17 (+3) 18 (+4)13 (+1)
Skills Insight +6, Persuasion +3
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Druidic, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 330 gp. 1 Chain shirt.


Social Check DCs

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