Matilda Blankley, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears skinny pants and wears a brown and violet robe with the hood down. Her hair is always cut to a buzz. Her eyes are a pleasant gray.
Personality: Matilda is depressed about a lot of things. She tends to be a nihilist. Animals are drawn to her, and she is able to talk to them.
History: Born in a small village she learned the ways of the warrior from her mother. After coming to the age of reason, Matilda took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their daughter. She worked as a Architect, and she later adopted a second daughter.
Motivation: An old rival family wants her found.
Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Family. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Eggren Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her nunchaku always slung over her shoulder. She has done her best to style her rusty crest to look like a famous performer. Her face is scarred and worn.
Personality: She is irascible and easily irritated. She invites people to come help in her community garden.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the east, certain she would find work there.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 130 gp. 2 Alchemist’s fire.
Two Llamas Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a brown tunic with black highlights, and long blue pants that bunch up around her shoes. She has beige fur. Her amber unseeing eyes seem to look past you.
Personality: Stoic and calm, she prefers to meditate than take action. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. During her travels, Two Llamas and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Two Llamas discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Two Llamas fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is compelled to act according to her religious beliefs; and she is greedy
Ideals: Disciplined. Flaws: Disease. Bonds: Criminal record, Rich, Adventurer, Religious. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp. Black velvet mask with numerous citrines (120 gp).
Helgret Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she has the majority of her body covered in plate, and is pretty ugly. Her moppish golden hair is in a traditional bowl cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is happy with her job as a Barrister. She turns her eye from what people do, preferring to live and let live. She is able to fit into much smaller and tighter spaces than normal.
History: Helgret lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She has achieved small success as a Barrister.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Barrister
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 370 gp. Moonstone (40 gp).
Cressel Love, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He has moderate length dark red hair. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Painter; and he's attracted to the pc
Ideals: Professionalism. Flaws: Shy. Bonds: Nature, Has a crush. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3200 sp. Golden yellow topaz (700 gp). Golden yellow topaz (700 gp).
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