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NPC Generator

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Advanced [show]


Robert Branson, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length white hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: Robert hails from a village terrorized by brigands. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has set out to sabotage the competition.

Motivation: He is a bit of a kleptomaniac; and a deep hatred of brigands

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Robert Branson, Male Human Bard 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)17 (+3) 17 (+3)17 (+3)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: Just what you see.


Social Check DCs


Traubon Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. With bright auburn hair and a scraggly beard. He has amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north his family was never financially stable. A freak accident while working with his Blacksmith mother left him crippled. He inherited the family business which he has now maintained for 13 years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Traubon Hammerstone, Male Dwarf Barbarian 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp. Tiger eye turquoise (11 gp).


Social Check DCs


Himo Netyoive, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His hair is auburn and very short. His eyes are amber and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the east. Over the years he perfected his riding and shooting skills. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Nature, In love, Poor. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Himo Netyoive, Male Elf Wizard 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Coral (100 gp).


Social Check DCs


Tod Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His blonde hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and to settle down with his crush

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Has a crush. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Tod Greenbottle, Male Halfling Wizard 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp.


Social Check DCs


Ralf Blankley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his auburn hair up. His eyes, though not visible through his cowl, are violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Ralf Blankley, Male Human Cleric 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs

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