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NPC Generator

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Advanced [show]


Meriele Amastacia, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her silver hair is still thick. She is baby faced.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Further she is a bit of a stoner and is frequently out of it.

History: She was born several months after her father was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Mayor, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and wants to work out more often

Ideals: Athletic. Flaws: Cynical, Addict. Bonds: Military, Job. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Meriele Amastacia, Female Elf Fighter 1
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)12 (+1) 9 (-1)14 (+2)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Windy In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple pastel robe with white stripes complete with hood. Her yellow fur is slicked back into a classic pompadour. Her eyes are a pleasant hazel.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She believes the world needs to unite to get rid of orcs once and for all.

History: Born in a small village she learned the ways of the warrior from her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing her studies, news broke out that her hometown was attacked by orcs. Windy was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and many orcs want her driven away

Ideals: Athletic, Fighting. Bonds: Job, Enemies, Adventurer. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Windy In the Morning, Female Tabaxi Aristocrat 3
Medium (5'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Pink pearl (100 gp). 4 Acid flasks.


Social Check DCs


Gormogord Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. His silver hair is drawn into a tight pony tail with a cross scrunchie. His fierce violet eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive, Poor, Nature. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Gormogord Tealeaf, Male Halfling Adept 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Giant, Aquan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 600 sp.


Social Check DCs


Tree Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of ceremonial daggers on his belt, each one with a jet on the hilt. He has wavy white fur. He wears a mask on his face.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a wizard, Tree was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Tree Wind, Male Tabaxi Warrior 3
Medium (5'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Moon In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'10" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. His beige fur is heavily combed to the right. His fierce blue eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Moon embodies much of what other species detest in the Tabaxis. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Moon is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Moon In the Morning, Male Tabaxi Aristocrat 2
Medium (6'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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