Don Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a grey tunic with black highlights, and long green pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly red, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.
Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has set out to sabotage the competition.
Motivation: He wants to get laid; and he's in love
Ideals: Artistic. Bonds: Slave, Job, Military, Family, Has a crush. Occupation: Unemployed
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp.
Ahinar Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Gardener does. She carries a battered longbow and tarnished kukri as well. Her hair is cut close to her head. She wears an eyepatch.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village she learned the ways of the warrior from her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Gardener. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Gardener
Voice: American accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Flame Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky pastel painted plate armor. He wears a top hat to cover his moderate length lavender fur. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Flame was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Adventurer and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark.
Bonds: Job, Adventurer, Mentor. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp. Citrine (80 gp).
Tree Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'10" eastern man, he is well dressed, constantly wearing a pastel suit, brown shirt, and yellow tie. His fur is lavender and curly. His fierce blue eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Tree was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Tree and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tree discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tree fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 13 (+1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 50 gp.
Quarethon Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is physically well-built. His crest is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Opinionated, Fighting. Flaws: Depressed, Disease. Bonds: Religious. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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