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Advanced [show]


Beatrice Digby, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She has a moderate pudge and is not very fit. Her black hair is still thick. She has violet eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She plays an instrument quite well.

History: Born to a pair of adventurers, Beatrice grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: She desires power and/or immortality; and to reunite with her absent mother

Ideals: Artistic. Bonds: Attractive, Adventurer, Job, Family. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Beatrice Digby, Female Human Bard 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Greeba Presley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a lot of dark rich colors, with gold accents. She sports silver long hair. She wears round tiny glasses practically rammed into her face.

Personality: Prone to second guessing herself, she comes off as nervous. She uses divination through singing.

History: Greeba hails from a village terrorized by brigands. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Greeba took refuge in the large cave and found the beat up axe and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by brigands. Greeba was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and many brigands want her driven away

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies, Nature. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Greeba Presley, Female Half-Orc Warlock 1
Medium (6'5") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 160 gp. Malachite (12 gp). 3 Antitoxin.


Social Check DCs


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a brown shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She has styled her auburn hair well, parting it to the right. Her fierce hazel eyes like to dwell on things.

Personality: A skeptical and narcissistic woman, Sannl's first love is herself. Her second love is also herself. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sannl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sannl. Being a Armorer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She doesn't get along with people that don't share her tastes; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Sannl Glanhig, Female Dwarf Expert 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Kellen Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a glaive on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Kellen hails from a village terrorized by dire rats. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Kellen and his spouse have recently divorced.

Motivation: He wants revenge against dire rats; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic, Hedonist. Bonds: Enemies. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Kellen Rofferton, Male Gnome Adept 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)12 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 14000 sp. Rose (50 gp). Malachite (10 gp). Deep green spinel (90 gp). Red spinel (90 gp).


Social Check DCs


Traulam Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. Her black hair is well kept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She can't help but pocket interesting objects she comes across

History: She was born several months after her mother was called into army service. She has chosen to use the inheritance that was left to her frivolously. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture.

Flaws: Ugly. Bonds: Rich, Job, Criminal record, Military. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Traulam Ethanasath, Female Elf Sorcerer 1
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)9 (-1) 14 (+2)18 (+4)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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