Pallabar Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a fancy tan suit. His black hair, when down, is lengthy. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of giants once and for all.
History: Born in the west to a Guard, Pallabar learned a great deal about his mother's area of expertise. His childhood dream was to be a Sculptor, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Revenge; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Eridred Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in earthy colors with a brown and green handkerchief worn on her right side. Her hair is cut close to her head. She has a tattooed face.
Personality: She is overprotective of those who hire her services. She is obsessed with finding treasure.
History: She was born in a small plains village. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her daughter; and she wants to meet her childhood hero
Ideals: Gifted. Bonds: Guardian, Adventurer, Nature, Family. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
Possessions: 120 gp. Amber (150 gp).
Oriax Revile, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His brown hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: Oriax was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Farmer.
Motivation: Sabotage a competitor; and expand his business
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Enemies, Job. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 70 pp.
Adelaide Dalton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is generally well dressed albeit a few years behind the times. She keeps her blonde hair in a flapper bob. She has a dull look in her gray eyes.
Personality: Adelaide is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is afraid of women and trembles around them
History: She got into the Banker business at a young age. She was taken as a slave by a traveling circus and forced to perform She ran away from her former home and has been making her living as a Banker for the past few years.
Motivation: To be a Laborer again; and she is currently in port desperately looking for someone to get her out
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Job, Slave. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Bryseis Quest, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a fancy green dress. She is bristling with hidden weapons, mostly crossbows and morningstars. Her white hair is knotted and matted. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born at the edge of vast desert. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and she feels that her past leaves her morally obligated to help
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies, Nature. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp. Sardonyx (40 gp).
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