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NPC Generator

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Advanced [show]


Wymar Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered ceremonial dagger and tarnished longsword as well. His hair is red and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: He was raised in a white middle class family as the only child. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting, Gifted. Flaws: Insane, Mundane. Bonds: Enemies. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Wymar Yeardley, Male Human Fighter 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)10 (+0) 15 (+2)17 (+3)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Tree Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a blue coat with red slacks. He carries with him a set of halberds on his belt, each one with a jet on the hilt. His black fur is knotted and matted. He has a dull look in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: Tree was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Tree Treat, Male Tabaxi Barbarian 1
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey tunic with white highlights, and long red pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He has moderate length silver hair. He has a dull look in his green eyes.

Personality: A skeptical and narcissistic man, Dalgal's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Pacifist. Flaws: Shy. Bonds: Poor, Religious. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

Dalgal Gorunn, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)16 (+3) 17 (+3)6 (-2)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Halfling, Gnome, Elven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 60 gp.


Social Check DCs


Kilvar Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He very much looks the part of a Priest. His whole body is exceptionally muscular. His deerstalker hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He became a Priest soon after.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Enemies. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Kilvar Balderk, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 13 (+1)10 (+0)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Gnoll, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1900 sp.


Social Check DCs


Kathra Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is kept up in a ponytail inside a wide-brimmed hat. This amber eyed westerner is not easily forgotten.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also is a firm believer in the womanly ideal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Expand her business; and balancing her hectic life and new scribe responsibilities is difficult

Ideals: Entrepeneur. Flaws: Impulsive, Racist. Bonds: Job, Immigrant. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Kathra Bofdann, Female Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 10000 cp. Pink pearl (160 gp). Lapis lazuli (6 gp). Aquamarine (500 gp). 4 Tanglefoot bags.


Social Check DCs

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