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Advanced [show]


Lorilla Daergel, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dark leathers with embroidery. She sports blonde long hair. She is very pretty but has cold, dead eyes.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born in a small mountains village. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes her a fraud; and a deep hatred of brigands

Bonds: Attractive, Enemies, Religious, Nature, Adventurer. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Lorilla Daergel, Female Gnome Commoner 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Shifting Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown costume with the symbols of the four houses of cards on his torso. His yellow fur is matted, messy, and big. His eyes are yellow and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He uses money and sex appeal to get what he needs; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Persistence. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Shifting Buttons, Male Tabaxi Aristocrat 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Athletics +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Rosalind Mitchell, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She has a slight overbite and is overall scrawny. Her chestnut hair is wavy and long. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She speaks before she thinks and is too direct. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the south her family was never financially stable. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Rosalind Mitchell, Female Half-Elf Sorcerer 3
Medium (5'0") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 80 pp.


Social Check DCs


Bernard Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, blue shirt, and brown tie. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. His long blonde hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Impeccable. Flaws: Shy. Bonds: Attractive. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Bernard Kane, Male Half-Elf Barbarian 4
Medium (5'11") Half-Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. Azurite (4 gp). Jade (140 gp). Moonstone (80 gp).


Social Check DCs


Fargrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His eyes are violet.

Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs

Flaws: Shy, Addict. Bonds: Religious, Rich, Adventurer. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Fargrim Fallack, Male Dwarf Commoner 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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