Shax Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a moderate pudge and is not very fit. Her hair is greying and her face has many wrinkles. She is baby faced.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is an amazing painter.
History: She was born the only child of a wealthy merchant. After coming to the age of reason, Shax took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.
Motivation: Retire the richest woman in the south; and money/treasure
Ideals: Gifted, Entrepeneur. Flaws: Sensitive. Bonds: Rich. Occupation: Servant
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp.
Symma Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears an entirely tan suit with pastel socks and a vest with buckled shoes. She has slicked back blonde hair. She has gray eyes and a tan hat with a pastel feather.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy, self-centered, vain, and jealous.
History: Symma was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to her current location. She has achieved small success as a Doctor.
Motivation: She is content; and expand her business
Flaws: Shy, Selfish, Mundane. Bonds: Job, Immigrant. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Masterwork Common Melee.
Kipper Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears dark leathers with embroidery. He has wavy red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Kipper was born in the north. At a young age he loved to build and create. His father was a soldier and died while he was still young. Kipper was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Mason
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Elizabeth Bentham, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in an above average manner. She wears a feathered hat to cover her moderate length blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Elizabeth wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A powerful necromancer made her what she is. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has been saving her money to try and buy her sister's freedom.
Motivation: Regain custody of her son; and to unite with her sister
Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Family, Mentor. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Vorka Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has shaved her head bald. She is very pretty but has cold, dead eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She uses divination through singing.
History: Her mother raised her in a mountain cabin. Vorka liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 80 gp.
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