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NPC Generator

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Advanced [show]


Joan Snape, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears dark leathers with embroidery. Her white hair is lengthy and is close to two feet long. She is baby faced.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She can't help but pocket interesting objects she comes across

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Gifted. Flaws: Ugly, PTSD. Bonds: Criminal record. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Joan Snape, Female Human Warrior 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)18 (+4) 13 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Terran, Ignan, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. Red garnet (120 gp). 1 Banded mail.


Social Check DCs


Trym Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears a simple white robe with blue stripes complete with hood. Her skin is also unnaturally pale. She is bald on top and has large golden tufts of hair around her ears. This violet eyed westerner is not easily forgotten.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is lazy and tries to find solutions quickly.

History: She was born in the west. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the old dungeon and found the beat up mace and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Mundane, Lazy. Bonds: Immigrant, Nature. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Trym Hogcollar, Female Halfling Commoner 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Luthra Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman has a large tan mantle and cape that has been intricately interwoven into her red robe and is in decent physical shape. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily eccentric. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Luthra grew up listening to her mother's many stories. Brilliant and gifted she never wanted to apply herself. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has a crush on the local Doctor; and a need for knowledge about a nearby landmark

Ideals: Logical, Gifted. Flaws: Insane. Bonds: Adventurer, Has a crush. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Luthra Wildwander, Female Gnome Paladin 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Adam Shelby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He wears his black hair down. His skin is flawless and his green eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast island. Adam was born on a far southern island where he grew up under the tutelage of his mother, an expert Blacksmith. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his sister; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Nature, Immigrant. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Adam Shelby, Male Human Fighter 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Anne Rothenel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow Stetson hat and yellow clothes. She is bristling with hidden weapons, mostly scythes and pickaxes. Sporting a silver mohawk this woman's hair draws a lot of attention. She has blue eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. Being a Scribe kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has passion for adventuring and risk; and many brigands want her driven away

Bonds: Criminal record, Religious, Enemies, Job, Adventurer. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Anne Rothenel, Female Half-Elf Sorcerer 3
Medium (5'4") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp.


Social Check DCs

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