Eva Gracey, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her silver hair is still thick. She wears an eyepatch.
Personality: Eccentric and domineering, Eva will drive conversation. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Eva was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. Her mother was a soldier and died while she was still young. Eva was left her mother's suit of armor and trained in its use and care. She left for the north, certain she would find work there.
Motivation: She has passion for adventuring and risk.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer, Military. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Red garnet (70 gp).
Marastyr Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears rags and sports a simple walking cane. Her red hair is still thick. She has gleaming, smiling green eyes.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. Flattery will make her almost putty in your hands.
History: Born to a poor family in the city she treasured whatever gifts she got. Marastyr was born on a far western plains where she grew up under the tutelage of her father, an expert Map Maker. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Racist, Selfish. Bonds: Poor, Immigrant, Adventurer. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Ignan, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. Red garnet (150 gp).
Sybil Coleman, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her blonde hair is smooth and relatively long. Her blue unseeing eyes seem to look past you.
Personality: Sybil wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is lazy and tries to find solutions quickly.
History: She was born the only child of a wealthy merchant. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west.
Ideals: Disciplined, Entrepeneur. Flaws: Disease, Lazy. Bonds: Attractive. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Moonstone (80 gp). Tiger eye turquoise (14 gp). Red-brown spinel (50 gp).
Patrin Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. His long silver crest is drawn into a two foot long braid. His eyes are red.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.
Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs
Flaws: Terse, Impulsive. Bonds: Military, Religious. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Hematite (11 gp). 1 Masterwork Common Ranged Weapon.
Loopmottin Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this southern woman is wearing the road beaten gear of a warrior. Her black hair is greying along the sides and has receded to reveal a widow's peak. This hazel eyed southerner is not easily forgotten.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: She is compelled to act according to her religious beliefs; and someone believes her a fraud
Ideals: Fighting, Athletic. Flaws: PTSD. Bonds: Attractive, Religious, Enemies. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Masterwork Common Melee.
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