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NPC Generator

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Advanced [show]


Tim Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His blonde hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.

History: He got into the Marshal business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Marshal for hire.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Secretive, Racist. Bonds: Attractive, Religious, Job. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Wordsworth, Male Human Commoner 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Athletics +2
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Sapply Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal painting training, and achieved minor success. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Sapply Munggen, Male Gnome Druid 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 sp.


Social Check DCs


Baradad Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. His red crest, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Shy, Impulsive. Bonds: Criminal record, Family. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Baradad Nemmonis, Male Dragonborn Rogue 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 10 (+0)9 (-1) 16 (+3)10 (+0)
Skills Insight +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: Hematite (4 gp).


Social Check DCs


Patrick Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the west, but his parents moved at a very young age to the south. Like his father and his sister before him, after school he went straight into learning to become a Gardener. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Money/treasure.

Flaws: Fearful. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Patrick Fidget, Male Human Cleric 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)17 (+3) 13 (+1)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp.


Social Check DCs


Taklinn Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His long chestnut hair reaches down to his waist. His fierce hazel eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family, Criminal record. Occupation: Bookbinder

Voice: Relaxed voice

Attributes [hide]

Taklinn Eversharp, Male Dwarf Cleric 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)15 (+2) 16 (+3)13 (+1)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 130 gp.


Social Check DCs

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