William Home, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is dressed in an above average manner. He wears his hair in dreadlocks. He has a dull look in his green eyes.
Personality: Calm and collected, he is a well trained Bather. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, William has worked very hard to control his curse. He has achieved small success as a Bather.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Mentor. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 60 gp.
Paymon Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and blue handkerchief worn on his left side. He is bristling with hidden weapons, mostly lances and maces. He has done his best to style his brown hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To get a good night's sleep.
Ideals: Professionalism, Logical, Entrepeneur. Flaws: Insomniac. Bonds: Criminal record, Immigrant. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 80 gp. Silver pearl (120 gp).
Maegan Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, red, dusty cloak. With wild chestnut hair. She has brown eyes and a red hat with a violet feather.
Personality: Maegan is depressed about a lot of things. She tends to be a nihilist. She is a font of random trivia from the lore and stories she has discovered
History: She was always a brilliant, if unscrupulous mind. There was a wharf not far from home where she often wandered off to fish. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She loathes her own lifestyle; and a strong sense of loyalty to elven people
Ideals: Logical. Flaws: Depressed, Insane, Racist. Bonds: Nature. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Glim Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He carries a battered trident and tarnished nunchaku as well. His red hair is greasy and uncared for. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Fighting, Justice. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Baker
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 5000 cp.
Ermina Braxton, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'5" and wears tight fighting clothing, which leaves very little to the imagination. She sports brown long hair. This gray eyed westerner is not easily forgotten.
Personality: She will rave to anyone who will listen. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Athletic. Flaws: Insane, Shy. Bonds: Poor. Occupation: Scribe
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Giant, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Brown-green garnet (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
